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The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL ® Programming on Mac OS ® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL.

You have finally made the move to become a programmer. You’ve registered for a course, you have your texts and manuals, and you’ve fired up your trusty Mac.

This is exciting! You think you are all set, and then it hits: they want you to have a compiler. What the heck is that? We’ll explain this and help you to get a C compiler for Mac up and running on your computer.

  1. We continue to welcome patches that maintain Mac GPU support, and we will try to keep the Mac GPU build working. In this case, I tried to compile GPU on Mac OS. After lots of errors, here is the finalized compiling process.
  2. Well, compiling a static version of QEMU on Mac OS X is turning out to be much harder than I anticipated. First, I’m not a big compiler guy, so I’m not strong in debugging all the many moving parts that are in play here—and there are a lot.

If you are relatively new to the Mac,. The compiler is the last step in turning your code into a program that runs on your computer. You learn the C language to write source code.

Source code cannot be understood and run by a computer in this state. It has to be converted to code that the computer can run. This is the job of the compiler. You feed your source code in to the compiler and it will either give you an executable program or a long list of error codes telling you why it couldn’t make the program. Source code can be written on any platform. It is meant for humans and is the same on any operating system. The compiler, on the other hand, has to be specific for the operating system where the program will run.

Compilers usually produce code that will run faster than the alternative, interpreters. The executable program can be distributed without the source code, which makes it harder for anyone to steal the programming ideas that went into the program. A disadvantage of compilers is that the compiling step adds time to the development process because the whole program must be compiled each time a change is made. C Compiler for Mac using Xcode The most recommended way to get a C compiler for your Mac is to use Xcode. This uses gcc, the popular open source C compiler. The details vary for each version of OS X. We’ll go through the recent versions here.

You will have to register as an apple developer to get access to these tools. In order to do these installs, you will be using Terminal to work at the command line. For all of the versions of OS X, you will be downloading Xcode. Xcode is an Integrated Development Environment, or IDE. An IDE allows you to write, compile, and debug a program from one central interface. Xcode can act as an IDE for C programming. All of the install methods involve first getting Xcode, then making the gcc compiler available outside of Xcode, and then installing a newer version of gcc.

For OS X 10.6 Snow Leopard, download Xcode 3 from the Apple Developer Site. This will give you a working version of gcc, but it is an older version.

If you want or need a more up to date version, that is available at. You can install this after installing Xcode. The files must be unzipped and installed at the command line. After that, you will need to update your Shell resource file so that the newer versions are used.

Details can be found at. For OS X 10.7 Lion, you must get Xcode 4 from the Mac App Store.

It is free, but you need to supply credit card information in order to have an App Store account. For Xcode 4.2, what you download from the App Store is an installer, which you then run. For Xcode 4.3, it is installed automatically, but it does not have gcc in the correct location. To finish the job, start Xcode and go to Preferences, Downloads, Components. Click on the Install button that is next to Command Line Tools. This gives you older versions of gcc.

For the newest versions, you can use, as described for OS X 10.6. The process is similar and details can also be found at Installing the GNU compilers on Mac OS X.

OS X 10.8 will be very similar to 10.7. Install Xcode, then install the command line tools from the preferences. You can then get the newer versions of gcc as described for version 10.7. OS X 10.9 Mavericks will use Xcode 5 and a revised process. Xcode 5 does not have the option to install the command line version of gcc. Instead, ensure that Xcode 5 has all available updates installed by checking from within the program. Then go to the Apple Developer Site and find the latest version of Command Line Tools (OS X Mavericks) for Xcode.

It is a standard installer package. Finally, you can update the version of gcc in a manner similar to the other versions of OS X.

Mac

Other C compilers for Mac Apple has extended the gcc compiler with a version called llvm. It incorporates more modern functioning and has a different licensing model needed by Apple for its proprietary software. Clang is an IDE for this compiler. It is designed to give more user-friendly error messages. Clang will give you the latest tools used by Apple for development. The downside is that there is no installer.

It has to be built from source code, which means that you will need gcc already. Details are given at the llvm site. Another option is given by Eclipse.

Eclipse is a popular IDE for Java. The CDT plugin for Eclipse gives it the ability to compile C programs and become an IDE for C. Details can be found at the of the Eclipse site. Now that you have a C compiler for your Mac,. If you already know one language,.

Originally posted by Prototyped: Build the cross-compiling toolset (Linux-hosted, targeting OS X). It doesn't create binaries that run on Intel Mac OS X 10.5, though, but they will run on PowerPC Mac OS X 10.5 or Intel Mac OS X 10.4. Thanks, I had no luck with Hackmann's suggestion. I will try yours. Will mac os x 10.5 not run 10.4 binaries?

What do mac users do with their old software? Well, yes and no. It will run 10.4 binaries unmodified. That's not to say that the software will necessarily work in the same way between 10.4 and 10.5 though. If you plan on distributing sources, also keep in mind that it can be a PITA to get 10.4 code to compile under 10.5.

Originally posted by amnorvend: Just out of curiosity, even if you do get a binary for OS X, how do you plan on testing it before you give it out? A mac os x user have already told me it compiles and runs out of the box on his machine, so I guess I'll compile it and hope for the best. Not the best way, but better than not supplying mac binaries at all, I guess. I guess if someone could supply me with some restricted user account on a mac I could ssh to it and compile and test it there (it is a command line application, doesn't require any nonstandard libs). Sadly I don't know that many mac users.

Originally posted by amnorvend: Just out of curiosity, even if you do get a binary for OS X, how do you plan on testing it before you give it out? A mac os x user have already told me it compiles and runs out of the box on his machine, so I guess I'll compile it and hope for the best. Not the best way, but better than not supplying mac binaries at all, I guess.Personally., I'd disagree. It's better to not have a release for a certain OS than it is to have one that sucks. But then again, I know absolutely nothing about your program or what it does. You may very well have a program that uses parts of the OS that are fairly portable.

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You have a friend who's able to compile it on his machine. Would he also be able to help you test and debug it? I'd be cautious about determining that something works out of the box unless that user has spent a significant amount of time testing it. It's probably not going to be the easy to find stuff that will cause problems. For example, OS X's threading in my (admittedly very limited) experience tends to work just differently enough to screw some things up even though they're the same in theory.

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As does its socket handling. (FYI, I'm not attempting to discourage you from doing this or saying this is a bad idea.

I'm just trying to give you an idea of what trouble spots you may run into). EDIT: Also, one other thing: do you have a FreeBSD install you can try it on? Things will still be different from OS X, but FreeBSD has more in common with OS X than Linux does (since the Darwin kernel was based on FreeBSD).